v0.2 - bleeg


hi!

firstly, thanks everyone for playing (and reading this). it's been awesome to see everyone enjoy the game (we are sitting at 500 browser plays total which is about 500 more than I expected). as you may or may not know, I'm working on the game only one day a week, and I'm not able to push out updates as often as I'd like.  that being said, I have a big update for you all. notes are below, broken up into content, qol, bugfixes, and future plans:


content

added bleeg (get to day 20 to see what he does)

added new mineral corundum (careful!)


QoL

added an option to mute the sound from getting a hit with blue

made all locations appear naturally as you play

major balancing changes to even things out a little

made inventory only show one mineral at a time

added 'hold to close' text for new mineral popup

lengthened the map and added a little deco (more planned)


bugs

fixed kyanite not doing anything

fixed mineral discovery being all whack

hopefully fixed all softlocks

fixed feedback button not working when demo is completed


what's next?

there's still a lot of bugfixing, balancing, and qol that needs work. plus, the backend needs some cleaning up in order to make sure working on the project stays sustainable over the next year or so. I have heaps of ideas for new content too.

next update expect: small fixes and changes while I refactor some backend systems

later updates expect: new early game content. I'm choosing between a new hit effect, a 'relic' system to further customise builds, or some risk/reward mechanics. let me know what you think!

Files

rocket.zip Play in browser
22 days ago

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